Soul Strip Wiki
Achievements
All achievements →
Absolute Devotion
Reach level 5 with every card
Veteran
Win a run on Ascension 10
Elite Challenger
Win a run on Ascension 15
Ascension Master
Win a run on Ascension 20
Seasoned Climber
Win a run on Ascension 5
First Ascent
Win a run on Ascension 1
Aegis
Reach 20+ Barrier
Inferno
Stack 30+ Burn on an enemy
Fully Upgraded
Purchase all meta upgrades
Treasure Hunter
Collect 5 relics in a single run
Act I Clear
Complete Act 1
Act II Clear
Complete Act 2
Act III Clear
Complete Act 3
Big Hit
Deal 100+ damage in a single hit
Flawless Victory
Win a run without losing HP in the final boss fight
Dust to Dust
Exhaust 50 cards
First Blood
Win your first run
Absolute Zero
Freeze a boss
Alchemist
Fuse 5 different cards
First Fusion
Fuse a card for the first time
Harem Army
Reach level 5 with 5 different cards
Max Affinity
Reach level 5 with any card
Untouchable
Win a battle without losing any HP
Hoarder
Open 50 packs
Pack Rat
Open 20 packs
Overkill
Deal 50+ excess damage on a killing blow
Combo!
Play 10 or more cards in a single turn
Obsession
Play 100 runs
Dedicated
Play 50 runs
Empowered
Play 30 Power cards
Elemental Harmony
Trigger an element synergy
Toxic Queen
Stack 30+ Poison on an enemy
Boss Slayer
???
Pentagram
???
Chromatic
???
Library
???
Curse Breaker
???
Fresh Start
???
Rich Soul
???
Heart of Flame
???
Divine Light
???
Frozen Throne
???
Embrace Darkness
???
Void Walker
???
Restless
???
Minimalist
???
Trinity
???
Letting Go
???
True Love
???
Berserker
Reach 10+ Strength
By a Thread
Win a battle with exactly 1 HP remaining
Synergy Master
Trigger 50 element synergies
Collector
Unlock 10 cards
Connoisseur
Unlock 30 cards
Complete Collection
Unlock all cards
Legend
Win 20 runs
Blitzkrieg
Win a battle in 3 turns or less
Veteran
Win 5 runs
True Mastery
Win a run without any meta upgrades
Cards
All cards →
Ascender's Bane
Ascender's Bane is an unplayable status card that cannot be removed. It permanently clogs your hand, making deck thinning and draw power essential.

Aurora Priestess
Aurora Priestess is a Rare Holy card costing 2 Energy. She grants Block, healing, and Regeneration in one card, anchoring sustain-focused Holy builds.

Blazing Sacrifice
Blazing Sacrifice is a Common Fire card that deals 8 damage and applies 3 Burn. It Exhausts on use, fueling Exhaust synergies while stacking Burn.

Blood Pact
Blood Pact is a Rare Shadow Cursed card. It deals 8 damage and applies 1 Mark at the cost of 3 HP, rewarding aggressive risk-taking with Mark scaling.

Burn
Burn is an unplayable status card that deals 2 damage at end of turn, then Exhausts. Enemies inflict it to chip away your HP without direct counterplay.

Cataclysm
Cataclysm is an Epic Fire card that deals 7 damage X times and applies 3 Burn. It spends all Energy for massive burst, then Exhausts after use.

Celestial Avatar
Celestial Avatar is a Legendary Holy card that deals 10 damage, gains 10 Block, and grants 8 Barrier. A premium all-in-one powerhouse for 3 Energy.

Chaos Bolt
Chaos Bolt is a Rare Void Cursed card. It deals 7x2 damage and applies 1 Hex, but inflicts 1 Vulnerable on you as a trade-off for its high output.

Dark Embrace
Dark Embrace is a Rare Shadow card costing 2 Energy. It deals 6 damage, applies 3 Poison, and heals 4 HP, blending offense with life-steal utility.

Dark Harvest
Dark Harvest is an Epic Shadow Power card. Whenever a card is Exhausted, it applies 4 Poison to the enemy, turning every Exhaust into passive damage.

Dark Ritual
Dark Ritual is an Epic Shadow Cursed card. It draws 3 cards and gains 1 Energy but applies 2 Poison to you and costs 4 HP, fueling explosive turns.

Dark Trade
Dark Trade is a Common Shadow card costing 0 Energy. Discard 1 card, draw 2, and apply 1 Poison to yourself. A free cycling tool despite the self-Poison.

Daze
Daze is an unplayable Ethereal status card that wastes a hand slot. It vanishes at end of turn, cluttering your hand for one round without any benefit.

Divine Archangel
Divine Archangel is a Legendary Holy card costing 3 Energy. She deals 8 damage, gains 8 Block, heals 6, and grants 4 Barrier for full-spectrum power.

Divine Grace
Divine Grace is an Epic Holy Power card. At each turn's end it heals 3 HP and grants 2 Barrier, providing persistent sustain throughout the entire fight.

Divine Light
Divine Light is a Rare Holy card costing 2 Energy. It heals 6, grants 4 Barrier, and gives 1 Regeneration, layering multiple defensive effects at once.

Divine Vision
Divine Vision is a Common Holy card costing 0 Energy. It grants 3 Barrier and 1 Energy, serving as a free cantrip that boosts both defense and tempo.

Ember Guardian
Ember Guardian is a Common Fire Innate card. It deals 6 damage and gains 6 Block for 1 Energy, guaranteeing a solid balanced opener every combat start.

Ember Spirit
Ember Spirit is a Common Fire card. It deals 5 damage, applies 1 Burn, and draws 1 card for 1 Energy. A versatile cantrip that cycles while doing damage.

Feel No Pain
Feel No Pain is a Rare Shadow Power card. Whenever a card is Exhausted, gain 3 Block. It transforms every Exhaust trigger into reliable defensive value.

Final Stand
Final Stand is a Rare Holy card that grants a massive 22 Block for 2 Energy. It Exhausts on use, making it a powerful single-use emergency defense play.

Fire Maiden
Fire Maiden is a Common Fire card costing 1 Energy. She deals 5 damage and applies 2 Burn, serving as a reliable Burn stacker for Fire-focused decks.

Flame Aura
Flame Aura is a Rare Fire Power card. At each turn's end it applies 3 Burn to the enemy, providing persistent fire damage scaling throughout the battle.

Flame Slash
Flame Slash is a Common Fire card costing 1 Energy. It deals 8 damage and applies 1 Burn, serving as a staple damage dealer for any Fire-based deck.

Fleeting Strike
Fleeting Strike is a Common Shadow Ethereal card. It deals 6 damage for 0 Energy, offering free burst damage that vanishes if not played immediately.

Foresight
Foresight is a Common Void card costing 1 Energy. It draws 1 card and grants 1 Energy, effectively cycling itself for free while digging deeper into deck.

Frost Archer
Frost Archer is a Common Ice card costing 1 Energy. She deals 6 damage and applies 2 Chill, combining direct offense with enemy slow for Ice strategies.

Frost Barrier
Frost Barrier is a Common Ice card costing 1 Energy. It grants 6 Block and applies 1 Chill to the enemy, blending solid defense with crowd-control utility.

Frost Empress
Frost Empress is a Legendary Ice card costing 3 Energy. She applies Fortify, Frozen, Chill, and Thorns in one devastating play that locks down any enemy.

Frozen Heart
Frozen Heart is a Common Ice Retain card. It deals 5 damage and gains 5 Block for 1 Energy. Retain lets you hold it for the perfect defensive moment.

Glacier Queen
Glacier Queen is an Epic Ice card costing 2 Energy. She gains 10 Block, applies 3 Chill, and applies 1 Weakness for powerful defensive crowd-control value.

Holy Knight
Holy Knight is a Common Holy card costing 1 Energy. She deals 4 damage and gains 4 Block, providing a balanced but modest attack-and-defend baseline play.

Holy Shield
Holy Shield is a Common Holy card costing 1 Energy. It grants 5 Block and 2 Barrier, combining immediate defense with permanent damage absorption layers.

Ice Armor
Ice Armor is a Rare Ice Power card. At each turn's start it grants 5 Block and 2 Thorns, building a passive defensive engine that punishes attackers.

Ice Fortress
Ice Fortress is a Rare Ice card that gains 7 Block X times and applies 2 Chill. It spends all Energy for massive defense, then Exhausts after use.

Ice Priestess
Ice Priestess is a Common Ice card costing 1 Energy. She grants 5 Block and 2 Thorns, combining defense with passive retaliation damage against attackers.

Inferno Goddess
Inferno Goddess is a Legendary Fire card costing 3 Energy. She deals 12 damage, applies 6 Burn, and grants 3 Rage for devastating offensive scaling power.

Inferno Witch
Inferno Witch is a Rare Fire card costing 2 Energy. She deals 8 damage, applies 3 Burn, and inflicts 1 Vulnerable to amplify all follow-up damage.

Parasite
Parasite is a permanent unplayable status card that cannot be removed or Exhausted. It sits in your deck forever, reducing draw quality each shuffle cycle.

Patience
Patience is a Common Holy Retain card. It grants 4 Block for 0 Energy and stays in hand until needed, offering free defense you can save for key turns.

Phoenix Dancer
Phoenix Dancer is an Epic Fire card costing 2 Energy. She deals 10 damage, gains 2 Regeneration, and grants 3 Rage, blending offense with self-sustain.

Purifying Flame
Purifying Flame is a Common Fire Exhaust card costing 0 Energy. It grants 1 Energy and applies 2 Burn, serving as a free accelerant for Fire combos.

Sacrificial Pyre
Sacrificial Pyre is a Rare Fire card costing 1 Energy. Discard 1 card to deal 10 damage and apply 3 Burn. A high-output trade for hand-size reduction.

Shadow Assassin
Shadow Assassin is an Epic Shadow card costing 2 Energy. She deals 4x3 damage and applies 1 Mark, excelling against Vulnerable and Marked enemies alike.

Shadow Cloak
Shadow Cloak is a Rare Shadow Power card. Whenever you play a card, apply 1 Poison to the enemy. It turns every card play into passive Poison stacking.

Shadow Dagger
Shadow Dagger is a Common Shadow card costing 1 Energy. It deals 5 damage and applies 2 Poison, providing steady Poison buildup for Shadow-focused decks.

Shadow Execution
Shadow Execution is an Epic Shadow card costing 2 Energy. It deals 5x3 damage and applies 4 Poison, then Exhausts. A potent burst-and-Poison finisher.

Shadow Peek
Shadow Peek is a Common Shadow card costing 1 Energy. It gains 6 Block and applies 2 Poison to the enemy, combining defense with gradual Poison damage.

Shadow Queen
Shadow Queen is a Legendary Shadow card costing 3 Energy. She deals 8x2 damage, applies 2 Mark, and stacks 6 Poison, then Exhausts for maximum impact.

Shadow Veil
Shadow Veil is a Rare Shadow Retain card. It gains 6 Block, applies 1 Weakness, and stacks 2 Poison for layered defense and debuff control at 1 Energy.

Shadow Witch
Shadow Witch is a Rare Shadow card costing 2 Energy. She deals 7 damage, applies 1 Weakness and 1 Mark, combining debuffs with amplified follow-up hits.

Soul Collector
Soul Collector is a Rare Void Power card. Whenever a card is Exhausted, draw 1 card. It keeps your hand full as you burn through Exhaust-heavy combos.

Soul Drain
Soul Drain is a Rare Shadow Cursed card. It deals 6 damage, applies 3 Poison, and heals 3, but gives you 1 Weakness as the price for life-stealing.

Spectral Blade
Spectral Blade is a Rare Void Ethereal Exhaust card. It deals 10 damage and applies 1 Hex for 1 Energy, vanishing after use for swift powerful strikes.

Spirit Shield
Spirit Shield is a Common Holy Ethereal card costing 0 Energy. It grants 6 Block for free but vanishes at turn end if unplayed. A quick emergency guard.

Succubus
Succubus is an Epic Void Cursed card. She deals 5x3 damage and applies 1 Hex for 1 Energy, but costs 2 HP. High multi-hit output with a health trade-off.

Void Dancer
Void Dancer is a Common Void card costing 1 Energy. She draws 2 cards and applies 1 Hex, serving as a strong draw engine that also fuels Hex synergies.

Void Exchange
Void Exchange is a Common Void card costing 0 Energy. Discard 1 card, gain 1 Energy, and apply 1 Hex. A free resource converter that enables bigger plays.

Void Insight
Void Insight is a Common Void Innate card costing 1 Energy. It draws 2 cards and gains 1 Energy, always appearing in your opening hand for fast setup.

Void Maelstrom
Void Maelstrom is an Epic Void card that deals 5 damage X times, applies Vulnerable and Hex, then Exhausts. It scales with Energy for massive burst output.

Void Pulse
Void Pulse is a Common Void card costing 1 Energy. It deals 4 damage and applies 1 Hex. A basic but reliable Hex applicator for Void-focused strategies.

Void Resonance
Void Resonance is an Epic Void Power card. Whenever you play a card, draw 1 card. It provides exceptional hand cycling and keeps your options flowing.

Void Sovereign
Void Sovereign is a Legendary Void card costing 3 Energy. She deals 15 damage, applies 2 Hex and 2 Vulnerable for overwhelming offensive and debuff control.

Void Strike
Void Strike is an Epic Void card costing 2 Energy. It deals 12 damage and applies 2 Hex, delivering strong single-target burst while stacking Hex debuffs.

Wound
Wound is an unplayable status card with no other properties. It simply wastes a hand slot, reducing your effective hand size until the deck reshuffles.
Relics
All relics →
Rage Stone
Rage Stone is a Rare relic that grants +3 Strength when HP drops below 50%, once per combat. It rewards aggressive low-HP play styles with scaling damage.
Blood Vow
Blood Vow is a Common relic that lets the first Cursed card each turn inflict no penalty. It unlocks the entire Cursed card archetype without any risk.
Snuffed Candle
Snuffed Candle is a Common relic that applies 2 Vulnerable at combat start. It gives free damage amplification on opening turns for aggressive openers.
Broken Hourglass
Broken Hourglass is a Rare relic that lets you choose 2 cards from your draw pile at combat start. It guarantees perfect opening hands for combo setups.
Duality Stone
Duality Stone is an Epic relic. Attacks grant 3 Block and Block cards deal 3 damage, giving every card dual offensive and defensive value in balanced builds.
Cursed Cauldron
Cursed Cauldron is a Rare relic that boosts Cursed card damage by x1.5, but costs 3 HP each combat start. High risk, high reward for Curse-focused builds.
Demon Queen's Crown
Demon Queen's Crown is a Legendary relic that doubles the Power limit from 3 to 6 active Powers. It enables stacking multiple Powers for compound value.
Synergy Tricorn
Synergy Tricorn is a Common relic that multiplies elemental synergy bonuses by 1.5x. It makes mono-element and dual-element decks significantly more rewarding.
Eternal Grip
Eternal Grip is an Epic relic that retains all cards in your hand at end of turn. It eliminates forced discards, letting you save key cards for later.
Ethereal Lantern
Ethereal Lantern is a Rare relic that sends Ethereal cards to Discard instead of Exhaust at turn end. It preserves Ethereal cards for repeated future use.
Ice Crystals
Ice Crystals is a Rare relic that carries over 50% of unused Block to the next turn. It rewards over-blocking by preserving half your defensive investment.
Synergy Crystals
Synergy Crystals is an Epic relic that triggers elemental synergies twice with a x1.5 bonus. It doubles the payoff for building around element-focused decks.
Button Shield
Button Shield is a Common relic that grants 8 Block at every combat start. It provides free opening defense to cushion the critical first turns of battle.
Lucky Horseshoe
Lucky Horseshoe is a Common relic that gives card rewards a +15% chance of higher rarity. It steadily improves deck quality across an entire run's rewards.
Abandoned Doll
Abandoned Doll is an Epic relic that removes 3 cards from your deck when acquired. It instantly trims your deck for better draw consistency and card quality.
Mirror of Bonds
Mirror of Bonds is a Rare relic that fires the first Power effect of each trigger twice. It doubles the impact of your Powers for compounding advantage.
Pandora's Box
Pandora's Box is an Epic relic that transforms all Common cards in your deck into random Rare cards on acquire. A gamble for massive deck-wide upgrades.
Exile Feather
Exile Feather is a Rare relic that grants 1 Energy whenever a card is Exhausted. It turns every Exhaust into fuel, making Exhaust-heavy builds energy-rich.
Magnifying Glass
Magnifying Glass is a Rare relic that shows 2 extra cards in card rewards. It gives you more choices when picking new cards, improving selection quality.
Scroll of Rebirth
Scroll of Rebirth is a Legendary relic that replays a random Exhausted card for free every 2 turns. It recycles your most powerful one-time-use effects.
Shadow Mask
Shadow Mask is a Rare relic that also applies 1 Vulnerable whenever you apply Weakness. It doubles your debuff value on every Weakness application for free.
Death's Bargain
Death's Bargain is an Epic relic granting +1 Max Energy at the cost of 15 Max HP permanently. A powerful but risky trade of health for action economy.
Skeleton Skull
Skeleton Skull is a Common relic that grants +3 Gold after each combat. It steadily builds your gold reserves for better shop purchases across the run.
Marked Cards
Marked Cards is a Rare relic that gives Level 3+ cards +2 damage and +1 Block. It rewards leveling up cards by boosting their combat performance further.
Sturdy Boots
Sturdy Boots is a Common relic that improves Rest Site healing from 30% to 50% HP. It keeps your health topped off for more Elite fights and less resting.
Toxic Vial
Toxic Vial is a Common relic that applies 5 Poison at combat start. It gives free opening Poison pressure, chipping enemy health before your first turn.
Void Crystal
Void Crystal is a Rare relic that reduces the cost of the first card of each element per combat by 1 Energy. It rewards elemental diversity in your deck.
Void Stone
Void Stone is a Legendary relic granting +2 card draw per turn, but dealing 2 unblockable damage each turn. Massive draw power at a steady health cost.
Waifu's Ring
Waifu's Ring is a Common relic that boosts your Wished Waifu's cards by +3 damage. It incentivizes building around your chosen Waifu's personality cards.
Warding Scroll
Warding Scroll is a Common relic that gives Retain cards +2 Block at end of turn. It rewards patience-based strategies that hold cards across multiple turns.
Witch's Cauldron
Witch's Cauldron is a Rare relic that Exhausts Status Cards in hand at turn end and draws 1 card per Exhaust. It converts junk cards into fresh draws.
Status Effects
All status effects →
Barrier
Absorbs up to X damage. Does not reset at the start of your turn.
Block
Absorbs up to X damage. Resets at the start of your turn.
Fortify
Gain +3 Block from cards for X turns.
Burn
At the end of each turn, lose X HP. Decreases by 1 each turn.
Chill
Reduces enemy attack damage by X. Decreases by 1 each turn.
Frozen
Skips X enemy turn(s). Decreases by 1 each turn.
Hex
When this enemy takes damage, it also gains 1 Poison per hit for X turns.
Mark
Takes +2 damage from all sources for X turns.
Poison
At the end of each turn, lose X HP. Decreases by 1 each turn.
Rage
Gain +1 Strength each time you take unblocked damage for X turns.
Regeneration
At the end of each turn, heal X HP. Decreases by 1 each turn.
Strength
Deal X additional damage with attacks. Decreases by 1 each turn.
Thorns
When hit by an attack, deal 3 damage back to the attacker for X turns.
Vulnerable
Take 50% more damage from attacks for X turns.
Weakness
Deal 25% less damage with attacks for X turns.
Enemies
All enemies →
Abyssal Fiend
Abyssal Fiend is an Act 3 Normal enemy with 128 HP. It applies heavy Poison and mixes multi-hit attacks, demanding Poison removal or fast kill speed.

Abyssal Sovereign
Abyssal Sovereign is the Act 3 Boss with 420 HP. It combines Burn, Poison, Weakness, multi-hits, and Strength buffs in a brutal endgame gauntlet.

Barrier Priestess
Barrier Priestess is an Act 2 Normal enemy with 78 HP. She heals and stacks Barrier on herself, requiring burst damage to break through her defenses.

Blood Berserker
Blood Berserker is an Act 2 Elite with 135 HP. It hits hard with escalating Strength buffs and multi-hit attacks, punishing slow defensive setups.

Bone Golem
Bone Golem is an Act 1 Normal enemy with 68 HP. It alternates between moderate and heavy single attacks with no debuffs, a straightforward early fight.

Burning Revenant
Burning Revenant is an Act 3 Normal enemy with 135 HP. It stacks Burn and buffs its own Strength, creating escalating fire damage over longer fights.

Chaos Mage
Chaos Mage is an Act 3 Normal enemy with 125 HP. It casts Poison, Weakness, and unpredictable status effects alongside strong attacks for a chaotic fight.

Corrupted Fairy
Corrupted Fairy is an Act 1 Normal enemy with 44 HP. She applies Weakness and Vulnerable debuffs while dealing light damage, weakening your defenses early.

Crimson Assassin
Crimson Assassin is an Act 2 Elite with 148 HP. It applies Vulnerable and delivers rapid 3-hit combos, making it dangerous if you lack consistent Block.

Crystal Golem
Crystal Golem is an Act 2 Normal enemy with 95 HP. It delivers powerful single attacks with no debuffs, acting as a raw damage check for your Block.

Cursed Paladin
Cursed Paladin is an Act 1 Elite with 100 HP. It buffs itself with Strength and delivers heavy single hits, requiring early aggression or strong Block.

Cursed Siren
Cursed Siren is an Act 1 Elite with 105 HP. She stacks Poison, Weakness, and Vulnerable, overwhelming unprepared decks with layered debuff punishment.

Dark Imp
Dark Imp is an Act 1 Normal enemy with 52 HP. It uses fast multi-hit attacks alongside single heavy strikes, testing your early Block generation ability.

Dark Monk
Dark Monk is an Act 2 Normal enemy with 80 HP. He buffs Strength, gains Block, and mixes multi-hit attacks, requiring pressure before he scales up.

Demon Queen
Demon Queen is the Act 1 Boss with 200 HP. She alternates heavy attacks with Weakness debuffs and multi-hit combos, demanding careful block timing to win.

Ember Sprite
Ember Sprite is an Act 1 Normal enemy with 46 HP. It applies Burn while dealing light to moderate damage, introducing fire mechanics early in your run.

Fallen Seraph
Fallen Seraph is an Act 3 Elite with 180 HP. It stacks Strength and hits with devastating single and multi-hit attacks, requiring fast kills or huge Block.

Flame Wraith
Flame Wraith is an Act 2 Normal enemy with 72 HP. It applies Poison alongside fire-themed attacks, mixing damage types to pressure your HP from two angles.

Frost Dragon
Frost Dragon is the Act 2 Boss with 300 HP. It stacks Chill, gains Barrier and Strength, and hits hard with multi-attacks, requiring sustained aggression.

Frost Imp
Frost Imp is an Act 1 Normal enemy with 50 HP. It applies Chill with fast double-hit attacks, introducing the slow mechanic early with modest damage output.

Frost Witch
Frost Witch is an Act 2 Normal enemy with 78 HP. She applies Weakness alongside moderate attacks, reducing your damage output while chipping at your health.

Frozen Sentinel
Frozen Sentinel is an Act 2 Normal enemy with 82 HP. It applies Chill stacks alongside solid single attacks, slowing your tempo with crowd-control pressure.

Glacial Warden
Glacial Warden is an Act 3 Elite with 190 HP. It stacks Chill, gains Barrier and Thorns, and hits with multi-attacks, creating a tough defensive wall.

Infernal Warden
Infernal Warden is an Act 1 Boss with 230 HP. It applies Burn, buffs Strength, and delivers 3-hit combos, scaling into a serious threat over many turns.

Lich King
Lich King is the Act 2 Boss with 275 HP. He applies Weakness and Poison while delivering devastating single attacks, requiring debuff cleansing and burst.

Plague Maiden
Plague Maiden is an Act 2 Normal enemy with 68 HP. She stacks Poison and Burn together, creating dual damage-over-time pressure that wears you down fast.

Shadow Knight
Shadow Knight is an Act 1 Normal enemy with 60 HP. It delivers moderate to heavy single attacks with no debuffs, serving as a pure damage test early on.

Soul Reaver
Soul Reaver is an Act 3 Normal enemy with 148 HP. It applies Weakness, Vulnerable, and Poison, overwhelming your defenses with aggressive debuff stacking.

Storm Drake
Storm Drake is an Act 2 Elite with 140 HP. It applies Vulnerable and delivers heavy single attacks, amplifying its own damage with debuff-attack combos.

Thorn Wisp
Thorn Wisp is an Act 1 Normal enemy with 40 HP. It gains Thorns and uses multi-hit attacks, punishing you with reflected damage if you attack carelessly.

Twin Shadows
Twin Shadows is an Act 3 Elite with 170 HP. They apply Vulnerable and Weakness, then strike with multi-hit and heavy single attacks for devastating combos.

Venomous Spider
Venomous Spider is an Act 2 Normal enemy with 62 HP. It stacks Poison and Vulnerable, amplifying all incoming damage while its venom ticks away your health.

Void Empress
Void Empress is the Act 3 Boss with 400 HP. She stacks Weakness, Vulnerable, and Strength buffs while dealing massive damage through multi-hit barrages.

Void Stalker
Void Stalker is an Act 3 Normal enemy with 138 HP. It applies Vulnerable and delivers heavy single and multi-hit attacks, hitting hard in the final act.