Hey there 👋

I make games.

Indie game developer. I make card battlers and roguelikes, write about the process, and build detailed wikis for my projects.

Who's Here

One indie developer, Godot Engine, and a lot of game ideas. I make whatever I'd want to play myself after a long day — the genre can change each time, but at the core there are always systems worth exploring and decisions that carry weight. Everything is solo-developed from design to release. This is where I post games, write about development, and build wikis for my projects.

What You'll Find

Games with playable demos you can try right now — download, play, break, tell me what's wrong. A blog where I write about game design decisions, balance problems, and how I solve them. A full wiki with every card, enemy, relic, and status effect documented with stats and descriptions. And a community where you can discuss any of it, suggest features, report bugs, or just hang out.

What I Make

I make games in Godot Engine — what kind depends on what's interesting right now. The first project turned out to be a card roguelike, but the next one could be anything. What matters to me is that a game has systems worth poking at, decisions that have consequences, and a reason to come back for another round. Genre is a tool, not a box. Every project is at a different stage, and each one has a page on the site with a demo or a description of what's working so far.

Games

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