Enemies

Dark Imp

Dark Imp — Soul Strip Enemies

Actions

Intent Effect
Attack Deal 5 damage x2
Attack Deal 14 damage
Defend Gain 6 block

Pattern

1 Attack 5 2 Attack 5 3 Defend 6

Strategy & Tips

Pattern: 2x5, 2x5, Block 6. A simple Act 1 enemy with low damage. The multi-hit 2x5 is its main action, dealing 10 total per turn.

The block turn gives you a free setup window. At 52 HP, this fight is quick. Chill is effective against the multi-hits, reducing total damage significantly.

Most decks handle this enemy easily without special preparation. Use this fight to preserve HP for harder encounters by blocking efficiently. Thorns from the Thorn Wisp fights synergize well here since the Imp attacks twice.

Vulnerability helps end the fight in 2-3 turns. Not worth spending premium removal cards or potions on this encounter.