Blog
Dev logs, game design deep dives, and lessons from the trenches of indie development.
How Alchemy Works in alhimos: Brewing as the Whole Game→Meet alhimos: an MMORPG Where You're the Alchemist, Not the Warrior→Steam showed my game 43,592 times. I drove 5% of that. The algorithm did the rest.→Steam sent my store page back three times before anyone even ran the build→Soul Strip's Void Element: The Card-Draw Archetype→Designing the Element That Wins by Not Dying→Soul Strip Ascension System: 20 Levels That Change How You Build Decks→Soul Strip Relic System: 31 Items That Shape Every Run→Soul Strip Demo Is Live — Here's What's In It→5 Elements in a Genre That Avoids Them→
