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Dev logs, game design deep dives, and lessons from the trenches of indie development.

How Alchemy Works in alhimos: Brewing as the Whole Game→Jul 8Meet alhimos: an MMORPG Where You're the Alchemist, Not the Warrior→Jul 1Steam showed my game 43,592 times. I drove 5% of that. The algorithm did the rest.→May 8Steam sent my store page back three times before anyone even ran the build→Apr 24Soul Strip's Void Element: The Card-Draw Archetype→Apr 17Designing the Element That Wins by Not Dying→Apr 10Soul Strip Ascension System: 20 Levels That Change How You Build Decks→Mar 27Soul Strip Relic System: 31 Items That Shape Every Run→Mar 25Soul Strip Demo Is Live — Here's What's In It→Mar 135 Elements in a Genre That Avoids Them→Mar 11
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