Enemies

Frost Imp

Frost Imp — Soul Strip Enemies

Actions

Intent Effect
Attack Deal 7 damage x2
Defend Gain 7 block
Debuff Apply 1 Chill

Pattern

1 Debuff 2 Attack 7 3 Defend 7 4 Attack 7

Strategy & Tips

Pattern: Chill 1, 2x7, Block 7, 2x7. A minor Act 1 enemy that applies Chill to reduce your attack damage. The multi-hit 2x7 deals 14 total on turns 2 and 4.

At 50 HP, this fight is quick. Fire element cards counter the Chill and deal bonus damage. The Chill is a minor annoyance that slightly reduces your output.

Block the multi-hit turns and attack during the block turn. Vulnerability ends the fight faster. Not dangerous alone, but in groups the Chill application can weaken your offense against tougher enemies.

Kill Frost Imps first in group encounters to prevent Chill stacking.