Genki
At battle start: Applies 1 Regeneration.
Leader bonus: at the start of every battle, applies 1 Regeneration.
Numbers from the current game data
Girls of this archetype

Fire Maiden
Fire Maiden is a Common Fire card costing 1 Energy. She deals 5 damage and applies 2 Burn, serving as a reliable Burn stacker for Fire-focused decks.

Holy Knight
Holy Knight is a Common Holy card costing 1 Energy. She deals 4 damage and gains 4 Block, providing a balanced but modest attack-and-defend baseline play.

Ember Spirit
Ember Spirit is a Common Fire card. It deals 5 damage, applies 1 Burn, and draws 1 card for 1 Energy. A versatile cantrip that cycles while doing damage.

Divine Light
Divine Light is a Rare Holy card costing 2 Energy. It heals 6, grants 4 Barrier, and gives 1 Regeneration, layering multiple defensive effects at once.

Blazing Sacrifice
Blazing Sacrifice is a Common Fire card that deals 8 damage and applies 3 Burn. It Exhausts on use, fueling Exhaust synergies while stacking Burn.

Patience
Patience is a Common Holy Retain card. It grants 4 Block for 0 Energy and stays in hand until needed, offering free defense you can save for key turns.

Flame Aura
Flame Aura is a Rare Fire Power card. At each turn's end it applies 3 Burn to the enemy, providing persistent fire damage scaling throughout the battle.

Ice Armor
Ice Armor is a Rare Ice Power card. At each turn's start it grants 5 Block and 2 Thorns, building a passive defensive engine that punishes attackers.

Fleeting Strike
Fleeting Strike is a Common Shadow Ethereal card. It deals 6 damage for 0 Energy, offering free burst damage that vanishes if not played immediately.

Sacrificial Pyre
Sacrificial Pyre is a Rare Fire card costing 1 Energy. Discard 1 card to deal 10 damage and apply 3 Burn. A high-output trade for hand-size reduction.

Divine Vision
Divine Vision is a Common Holy card costing 0 Energy. It grants 3 Barrier and 1 Energy, serving as a free cantrip that boosts both defense and tempo.

Divine Grace
Divine Grace is an Epic Holy Power card. At each turn's end it heals 3 HP and grants 2 Barrier, providing persistent sustain throughout the entire fight.

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