I rebuilt the DarkStyleGames website

The new DarkStyleGames website is live. I did not stop at a new coat of paint: I rebuilt the core pages, reorganized the material around the games, and reworked how the Soul Strip wiki fits into the site.
The site has always been where I put game pages and development updates. Over time, it also became home to longer devlogs, a growing reference for Soul Strip, social links, screenshots, and material for people covering the games. None of those things belonged in isolation, but the site had started to feel like a collection of separate destinations. This update is my attempt to make them work as one place.
A route through the site, not a pile of pages
The visual refresh reaches further than the homepage. I rebuilt the game pages, blog, community section, and About page as well. Each page now has a clearer job: it should help someone decide where to go next instead of merely proving that the page exists.
The homepage points toward projects and recent writing. Game pages bring together the description, screenshots, and the links that matter for that game. The blog remains where I publish development diaries and design notes. The community page is the route to feedback and the places where I post updates.
That sounds simple, but personal sites are especially good at accumulating detached sections. A game gets a landing page, then a post needs its own links, then a social channel gets added somewhere in the footer. Eventually a visitor has to guess where to find a demo, a design explanation, or a way to get in touch. I wanted the site itself to do more of that work.
Soul Strip has a proper reference now
The largest content change is the Soul Strip wiki.
It used to be useful mostly when you already knew what you were looking for. The new version is a proper reference with dedicated sections for cards, enemies, relics, events, status effects, synergies, achievements, Ascension, and game mechanics. New entry types and navigation make it possible to start with a category instead of arriving with one search term in mind.
The important part is that it is not a rules summary written from memory. The entries are built from exported game data. When you need to check a card effect, an enemy action pattern, or the conditions of an event, the page starts with the same information the game uses. I added editorial guidance around that data so the site can also explain what to watch for when a decision has to be made in the middle of a run.
That serves two different readers. Players can look up something without piecing the answer together from several screens. People who have not tried Soul Strip yet can see how its systems fit together before downloading the demo.
The visual material belongs in the same system
I also refreshed the asset library: screenshots, covers, banners, and the material used to show the games outside the website. These images appear across project pages, articles, and press materials, so they needed the same attention as the interface around them.
There is now a dedicated press kit for writers, creators, and curators. It contains a description of Soul Strip, key facts, screenshots, logos, and banners. The full package is available as a download, while individual files are still easy to pick up when that is all someone needs. It saves everyone from hunting through old posts for the current logo or asking for a screenshot that should have been available already.
The Soul Strip landing page was rebuilt as well. Store and demo links now sit inside the path a visitor takes through the page instead of being an afterthought at the end of a long block of copy. Someone who wants to see the game can get there quickly. Someone who wants context first can move into the wiki or the blog.
A working home for the games
I do not want DarkStyleGames to become a row of marketing screens. The games are still being developed, and I want the website to show that process plainly: what is available to see now, where the decisions are documented, and how to send feedback.
The refreshed structure keeps several paths side by side. You can open a game page and head to the demo. You can read devlogs and design notes. You can enter the Soul Strip wiki with a specific question. You can use the press kit when you are preparing a piece about the game. Those are different jobs, but they now live in the same place and speak the same visual language.
This update is not a finish line. It is a foundation that lets me add new blog posts, game material, and wiki entries without turning every next addition into a separate extension of the site.
Explore the refreshed DarkStyleGames website and start with the section that is useful to you right now.

Soul Strip: Waifu Card Battler
A deckbuilding roguelike where every card is a waifu with her own element and personality. Battle through dark fantasy, craft combos, collect and level up your favorites.
Wishlist on Steam